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Grader Gaming

An evaluation problem in which a system produces outputs that obtain high scores by exploiting weaknesses in a grader's implementation or mismatches in proxy metrics, without substantively satisfying the intended task.

Example

A grader checks only one portion of an output, and an answer passes by matching that portion even though it does not meet the actual requirements.

Distinctions and cautions

Grader Gaming does not presume human-like malicious intent. It differs from legitimate improvements against a scoring metric when those improvements continue to satisfy the intended task. It is also distinct from accessing unauthorized answer information (Solution Contamination) and bias in an LLM evaluator (LLM Judge Bias).

Terminology note

How Grader Gaming manifests depends on the design of the grading metrics and the evaluation environment.

Evidence

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Cheating On AI Agent Evaluations

Title
Cheating On AI Agent Evaluations
Author / organization
NIST CAISI
Year
2025
Source type / publication status
Official technical publication; published
Supported concepts / claim context
Solution Contamination; Grader Gaming; explicit definitions; evaluation-log cases and mitigations.
Scope and limitations
Agentic coding/cyber evaluations; historical logs and reported percentages are lower bounds, not population rates.
Access / version note
Published official source.
Recorded official URL / DOI / identifier
Official URL / recorded link

Can You Trick the Grader? Adversarial Persuasion of LLM Judges

Title
Can You Trick the Grader? Adversarial Persuasion of LLM Judges
Author / organization
Hwang et al.
Year
2025
Source type / publication status
Findings EMNLP; peer reviewed
Supported concepts / claim context
LLM Judge Bias; Grader Gaming boundary; Persuasive content inflating scores for incorrect solutions.
Scope and limitations
Six math benchmarks and seven persuasion techniques; adversarial rhetoric; not proof of spontaneous gaming.
Access / version note
Published Findings EMNLP.
Recorded official URL / DOI / identifier
Official URL / recorded link

Detecting Proxy Gaming in RL and LLM Alignment via Evaluator Stress Tests

Title
Detecting Proxy Gaming in RL and LLM Alignment via Evaluator Stress Tests
Author / organization
Akter et al.
Year
2026
Source type / publication status
Findings ACL; peer reviewed
Supported concepts / claim context
Grader Gaming; Evaluator/proxy gaming detection and mitigation.
Scope and limitations
Four tasks, two scales, two training methods, two judges and 1,200 human-annotated cases; equivalence between general proxy gaming and grader gaming is not universal.
Access / version note
Published Findings ACL.
Recorded official URL / DOI / identifier
Official URL / recorded link